EVP – Realistic Vehicle Physics for Your Games

Key Features

  • Fun and realistic driving experience with precise control, even with keyboard or touch screen.
  • Flexible vehicle setup options, including street, truck, racing, and drifting.
  • Easy rigging and configuration with video tutorials.
  • Simple integration into existing projects with prefab drop-and-play setup.
  • Dynamic vehicle damage effects, including deterioration of handling.
  • Supports multiple ground materials with adjustable grip and drag coefficients, ground marks, skid marks, smoke, dust, and more.
  • Rich audio effects, including engine sounds, transmission, tire skid, body impacts, and scratches.
  • Built-in pause function without affecting timeScale.

Implementation Details

  • Full C# source code.
  • One component, the VehicleController, provides complete vehicle physics.
  • Additional features available as add-ons, including damage, audio, tire effects, visual effects, and sample AI input.
  • Customizable with exposed properties and delegates for adding your own features.
  • PBR shader for tire marks and custom shaders for particle effects with shadows.
  • No runtime GC allocations for efficient performance.
  • Supports physics timestep up to 0.06.
Unity Asset Hub

Note:

Please note that this asset is a paid asset and this free version is only for learning purposes or to test the product before purchasing. If possible, please consider buying the package to support the developer.

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